Competition Engines/Robotics & STEM Olympiads
[ENGINE-01]● PRODUCTION READY // USED IN OFFICIAL CHAMPIONSHIPS

Robotics & STEM Olympiads

Engineered on the tournament floor to solve real arena chaos: mechanical weigh-in bounding boxes, 3-second autonomous delay countdowns, out-of-bounds referee fouls, and real-time team ring call-ups with zero pit delay.

ENGINE SPEC SNAPSHOTVERIFIED
Supported Challenge Types:Combat (1v1 Groups/Knockout), Best Time, Triathlon, Maze
Inspection Checklists:Weigh-in, Dimensions, Safety Verification
Referee Tablet Mode:Full Offline PWA Touch Console
Arena Screen Feeds:Direct Projector URL + OBS Source + Live Stream Control Center (Manage live stream overlays directly from media dashboard; camera switching in OBS)
< 1.4ms
SYNC LATENCY
End-to-End WebSocket Stream
100%
OFFLINE BUFFER
IndexedDB Local Touch Buffer
Unlimited
CONCURRENT RINGS
Multi-Ring / Multi-Track Cluster
1-Click
VISA & INVITATION LETTERS
Official Signed PDFs with Embassy QR Verification
[ 01 // DISCIPLINES & COMPETITION FORMATS ]

Supported Categories & Division Formats

Combat ( 1v1 Groups + Eliminations / Eliminations Only )

COMBAT ENGINE
ENGINE SPECIFICATIONS:

Comprehensive duel arbiter supporting Autonomous & Remote-Controlled (RC) combat formats with custom weight thresholds and precision dimension validation.

TOURNAMENT MATCH FORMAT:

Round-robin group pools with automated ranking + single/double direct knockout elimination trees with live referee 3-round scoring.

CONFIGURABLE ENGINE PARAMETERS:
▹Combat Type: Autonomous Combat vs Remote Controlled (RC) Combat
▹Weight Limit (g) with custom tare calibration
▹Weight Tolerance (g) margin for mechanical compliance
▹Max Dimensions (W × L) with cm / mm unit selector
SUPPORTED COMPETITION CATEGORIES:
Mega Sumo 3kgSumo 1kgMini SumoMicro SumoNano SumoHumanoid SumoCombatDrag RaceMaze 1v1
NOTE:Acest modul Combat se poate folosi la Mega Sumo 3kg, Sumo 1kg, Mini Sumo, Micro Sumo, Nano Sumo, Humanoid Sumo, Combat, Drag Race, Maze 1v1 + orice alt tip de competiție bazat pe principiul de dueluri 1v1 cu grupe și/sau eliminări directe.

Best Time [ Racing & Time-Based ]

TIMER ENGINE
ENGINE SPECIFICATIONS:

High-precision optical & laser stopwatch engine logging official run attempts, track penalties, and sub-millisecond sprint durations.

TOURNAMENT MATCH FORMAT:

Multiple qualifying runs with automated best-time extraction. Fastest recorded valid run wins the division.

CONFIGURABLE ENGINE PARAMETERS:
▹Track Type / Challenge: Classic Line Follower, Line Follower with Obstacles, Custom Time Trial Track
▹Time Limit (seconds) per attempt
▹Weight Limit (g)
▹Weight Tolerance (g)
▹Max Dimensions (W × L) with cm / mm unit selector
SUPPORTED COMPETITION CATEGORIES:
Line Follower ClassicLine Follower EnhancedLine Follower TurboLine Follower AdvancedTime Trial Sprints
NOTE:Acest modul Best Time se poate folosi la Line Follower (Classic, Enhanced, Turbo, Advanced) + orice alt tip de probă bazată pe înregistrarea timpului, unde cel mai rapid robot valid câștigă.

Triathlon (Multi-Stage Multi-Probe System)

MULTI-STAGE ENGINE
ENGINE SPECIFICATIONS:

Composite scoring engine for multi-discipline trials combining obstacle traversal, speed sprints, and physical payload/weight handling.

TOURNAMENT MATCH FORMAT:

3-Probe composite scorecard: Proba 1 monitorizează timpul și numărul de elemente urcate/ocolite (ex: 1/3, 2/5, 3/3 în 5s); Proba 2 este time-based unde contează cel mai rapid timp (altfel se ia DNF); Proba 3 calculează cel mai rapid timp + numărul de greutăți/elemente cărate.

CONFIGURABLE ENGINE PARAMETERS:
▹Weight Limit (g) & Weight Tolerance (g)
▹Max Dimensions (W × L) with cm / mm unit selector
▹Probe 1: Number of obstacles (ex: număr scări/obstacole urcate/ocolite)
▹Probe 2: Speed Trial (time-based; cel mai rapid timp, altfel DNF)
▹Probe 3: Payload & Task Trial (timp de finalizare + număr greutăți cărate)
SUPPORTED COMPETITION CATEGORIES:
Humanoid TriathlonMulti-Stage Autonomous Rover ChallengesAgility & Payload Transport Trials
NOTE:Acest modul Triathlon se poate folosi la Humanoid Triathlon + orice alt tip bazat pe probe multiple în care se monitorizează: Proba 1 (timp și nr. elemente urcate/ocolite), Proba 2 (time-based cu DNF la abandon), Proba 3 (cel mai rapid timp + nr. elemente/greutăți folosite).

Maze & MicroMouse (Point-to-Point Traversal)

MAZE ENGINE
ENGINE SPECIFICATIONS:

Point-to-point labyrinth routing engine built for solving grid mazes, wall topologies, and autonomous pathfinding.

TOURNAMENT MATCH FORMAT:

Point-to-point traversal between separate starting and finishing cells with exploration caching and official timed speed attempts.

CONFIGURABLE ENGINE PARAMETERS:
▹Maze Challenge Type: Classic Maze (Wall Follower), Line Maze, MicroMouse (Grid Maze)
▹Weight Limit (g)
▹Weight Tolerance (g)
▹Max Dimensions (W × L) with cm / mm unit selector
SUPPORTED COMPETITION CATEGORIES:
Maze Best TimeMicroMouse (Grid Mazes)Autonomous Labyrinth Solvers
NOTE:Acest modul Maze se poate folosi la Maze Best Time, Micromouse + orice alt tip bazat pe best time având punct de plecare și punct de final în zone diferite (nu un circuit închis ca la Best Time).
[ 02 // TECHNICAL INSPECTION & HOMOLOGATION ]

Pre-Match Inspection & Compliance Gateway

WEIGH-IN GATE

Weight Limit & Tare Tolerance Inspection

Digital scale tare calibration, verification against category weight limits, and automatic tolerance margin calculation.

DIMENSIONS GATE

Max Dimensions & Bounding Box Check

Physical dimensional cube verification ensuring robot fits within maximum width and length boundaries (cm/mm).

SAFETY PROTOCOL

Arena Safety & Emergency Kill-Switch Protocol

Safety audit verifying battery insulation, sharp blade/edge compliance, and remote/manual kill switch functionality before arena clearance.

[ 03 // REFEREE TABLET WORKFLOW ]

Ring Marshal & Scorekeeping Experience

01

Ring Assignment & Team Check-In

Referee scans team badge QR or checks team on arena touch tablet. System validates technical pass certificate.

02

Live Round Countdown & Touch Scoring

Arbiter controls 3-minute match clock with 1-tap buttons for Yuhkoh (1 point), False Starts (warning), and Out-of-Bounds ring exits.

03

Cryptographic Result Commit

Both team captains verify score on referee tablet; match is signed and pushed to live standings in under 2ms.

[ 04 // TOURNAMENT STAGES & BRACKETS ]

Algorithmic Progression & Tiebreaker Solver

Stage 01: Swiss Seeding Pools

Automated Non-Repeat Matchmaker

Algorithm: Modified Dutch Swiss System

Pairs robots with equal win/loss records without matching teams from the same school/club in early rounds.

Stage 02: Tiebreakers & Playoff Seeding

Multi-Criteria Algorithmic Ranking

Algorithm: Buchholz Score + Direct Match + Quickest Win

Zero manual spreadsheet calculations. Automatically seeds top 16/32 robots directly into final elimination trees.

Stage 03: Arena Ring Call-Up

Zero-Latency Queue Display

Algorithm: Ring Load-Balancing Queue

Pushes 'Now Fighting: Ring 1 - Alpha vs Titan' and 'Next Up: Ring 1 - Delta vs Apex' to arena wall projectors.

// TAILORED ENGINE QUOTE

Deploy the Robotics & STEM Olympiads for your event.

Tell us your tournament dates, expected number of teams, and arena ring layout. We will deliver a customized instance setup proposal in under 24 hours.